On this page, I am going to be
answering many of the questions that I am asked
about the game, and my videos.
What does the term "No Custom Scenery Was Used
In This Project" refer to?
The term "Custom Scenery" refers to
objects of scenery that have been designed and
created for use within the game, that did not come
included in the original game files, or in any of
the official expansion packs. Such examples include
custom scenery objects, custom tracked rides and
custom flat rides.
In the vast majority of my RCT3
projects, I do not use such items, choosing instead
to only use the scenery objects that came included
with the game.
The Wild expansion pack included the
ability to create billboards, which are scenery
pieces containing images and photos. Their use does
not count as custom scenery, as the actual billboard
pieces were included within the game.
There are few examples in with I do
use custom scenery, such as:
CS: Seven's Country Park
CS: Steven's Pinewood Park, Part 1
CS: Steven's Kings Park Pool
You will notice that I put "CS:" in
the title of all the projects that use custom
scenery.
You used to say that you did not cheat, you
don't say that any more. Why not?
Quite simply because I did not use
cheats in my earlier projects, but I do now!
There are many cheats for the game,
usually activated by re-naming a guest in your park.
Some of these cheats allow you to overcome many of
the games limitations, such as being able to build
much higher than before, or removing limits.
I define cheating as using one of
these codes or modifying the game files to remove
limitations.
I did however use the "David Walsh"
code to remove the games interface for filming, as
it does not affect game play at all, it does not
count as a cheat. In some of my older videos, I used
the "Jonny Watts" code to get the peep-cam, once
again this does not count as a cheat, as it does not
affect game play at all.
Nowadays, I use all kinds of cheats,
including the editing of the "options.txt" file.
How do you record your videos, and why is the
recording so smooth?
To put it simply, I use the in-game
recorder. To use it, simply press Ctrl-Shift-F11 to
begin recording, and press Ctrl-Shift-F11 again to
stop recording. The video files this creates will be
stored in your "My Videos" folder in your "My
Documents" folder.
Please note that this process slows
down the game as it is recording.
You will notice a significant
reduction in frame-rate as it is recording, this is
normal. The in-game recorder is reported as
producing better results and smoother recordings
than any third-party application.
Please also note, that the in-game
recorder records everything on screen, with the
exception of the mouse-cursor. If you wish to record
videos, without the game interface visible, simply
rename a peep to "David Walsh" then press Ctrl-U,
this removes the in-game interface, you can then
press CTRL-Shift-F11 as normal, and record. Press
Ctrl-U to get the interface back again.
For more information about this,
visit my Youtube Video Creation
Tips Page.
What do you use to make your videos?
I record my videos using the
in-game recorder.
In my earliest videos, I used
windows Movie Maker for the editing.
Later on I switched to Cyberlink
Powerdirector.
Nowadays, I use Corel
Videostudio for the majority of the editing.
Where did you get the music?
Within Cyberlink Powerdirector
and Corel Videostudio, there is a plug-in
feature called "Smartsound" which includes a
library of royalty-free music that can be used
in my videos.
In some of my videos, I use
music from the
Audio Network.
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